![]() ![]() All in all, this one almost certainly screams bust. Sure, the studio is definitely working on new content, but both writers in question left Quantic by 2015, so any information they'd have is likely rather out of date. I did reach out to Quantic for comment, but have yet to hear back from the official channels. Ultimately, despite tons of digging through all the data I could find, I haven't been able to get anything conclusive. The second theory is that the profiles were indeed legitimate and Quantic requested the post be taken down for revealing trade secrets. Bogus social media accounts are a thing, though a bit harder to make on LinkedIn than say, Twitter. The first is simplest, the accounts were not what they appeared to be and Quantic requested the post be taken down. Given that the fansite has taken down their report, we could read this two ways. vgleaks cautioned their readers to take this rumor with "tons of salt." Vgleaks who specifically cover video game leaks included links to the two profiles in question, but both writers' LinkedIn pages had been scrubbed of any mentions of projects other than Detroit and Heavy Rain. They also could have been small projects that were shelved early on in the process. GameInformer, who picked up the story earlier in the week, seemed to believe that the accounts "appear legit" but also that the projects listed might not even be fully games. Quantic's David Cage is somewhat known for talking about projects that are simply tech demos, and these possible projects could have been similar. However, in the days since the possible leak, the post on the site detailing the accounts was deleted. Bit of a strange decision, but the news was noticed rather quickly despite that.Ī Russian fansite dedicated to the studio unearthed what they believed to be the LinkedIn accounts of two former scriptwriters for the studio. How did they do it? LinkedIn, the most buttoned-up of social media platforms, was their outlet of choice. I just wrote it from the heart.The French dev studio Quantric Dream is known mostly for their work on games like Heavy Rain, Beyond: Two Souls, and Detroit: Become Human but a few former employees seem to have leaked information regarding the studio's unannounced projects. Upon completion of the game journalist Madison Paige holds a book signing session for her book 'Heavy Rain an investigation on the Origami Killer' at a book. Kara’s story was much more personal to me, I don’t know if I had any specific inspiration for it. Blade Runner is part of my culture and one of my favorite films, but I think that Deckard and Dechart are very different, even if they have very similar names. The real inspiration for Connor came from… Jayden in Heavy Rain! But I tried to give him a very unique flavor and personality, and I had a lot of help from Bryan Dechart in doing this. Rather than copying any of these leaders, we tried to understand the challenges they were confronted with and tried to emulate them in the game. Many revolution leaders confronted with oppression had to find their way and make difficult decision for their people, from Gandhi to MalcolmX. “Markus had many inspirations as a leader, from Spartacus to Martin Luther King, depending on player’s choices. And if you were wondering where the inspiration for each of the three characters Connor, Kara, and Markus came from, David Cage replied to this very question and the answer is quite interesting.
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